Recently, there's been a lot of research in the area of gamification: the process of adding gaming elements to a non-gaming activity to encourage action and participation. In fact, the first Gamification Summit took place in January this year in San Francisco. Experts in the fields of game mechanics and engagement science met to discuss how to use gaming to solve business problems.
That got me thinking, could gamification improve the adoption of sales force automation (SFA) software? It seems logical that gaming elements would appeal to sales people – a notoriously competitive bunch – and get them more engaged with the software. Is it time for SFA vendors to dust off those consoles and get their game on?
Below are just three ideas I brainstormed with our designer, Russel. At a minimum, they are meant to be food for thought. I’d love to hear your comments and ideas.
I. Training Badges

In this first example, badges are used as signs of achievement. Whenever a staff member completes a certain level of training, they receive a badge that appears on their profile. The profile is visible to the individual user, as well as the rest of the team. Like putting your report card on the fridge, your profile provides a sense of self-satisfaction and accomplishment. It is also a motivational tool, reminding you of what other training badges you need to keep up with your peers. Additional incentives could be tied to the badges as well. For example, a sales rep might receive an increase in commission rates for receiving the Miller Heiman badge.
II. Data Quality

Data cleanliness is a persistent issue in SFA systems. Incomplete or duplicate records are a common occurrence. In this example, the system is able to measure the level of record completion and duplication for each user. It also displays the average number of days since they have updated their records. With this kind of display, data cleanliness stays top-of-mind for users. You will also notice that each user’s profile is colored red or green according to performance. They are also ordered based on that metric. This taps into the reps’ competitive nature, encouraging them to stay in the green and move up in the ranks. This simple addition of gaming mechanics turns a repetitive, menial task into a challenge.
III. Outbound Calling Intensity
The more you call, the more you close. No one loves it, but it’s absolutely necessary. In this example, users’ total calls and qualified leads for the month are tracked in a graph. This visualizes each rep’s performance relative to their peers. Users can actually see their progress and make decisions on what they need to do to reach their monthly quota. At the top, you will notice a tab for tiers. If you ranked every sales person in your organization based on the same metrics, you would have the “newbies” going up against the sales vets, which would be an unfair match-up. With the tier option, users will only see themselves in comparison to other team members at their level. This provides a more accurate ranking, and keeps sales reps motivated at every level.
What do you think? Comment below to share your best SFA gamification ideas.
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http://Www.bigdoor.com Carrie_P
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http://www.worldleaderssales.com Joe Morone
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http://www.egenfeldt.eu Simon Egenfeldt-Nielsen
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http://www.acculynx.com/ Geof Wilkens
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http://peanutlabs seth
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http://www.perera-group.com Peter Perera
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http://www.salesforceexpert.com Adam Clark
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http://www.1to1media.com Ginger Conlon
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http://www.gamehex.com Jason Anderson
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Mike Beaty
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Anonymous

